capital = 51
set_research_slots = 4

oob = "CYM_Start"

#Queenie
recruit_character = Liz_Rhyfelwr

recruit_character = Branwyn#generals
recruit_character = Aled
recruit_character = Talfryn
recruit_character = Myrddin
recruit_character = Aneirin
recruit_character = Ithel#Military advisors
recruit_character = Grifud
recruit_character = Rhydderch
recruit_character = Caratauc
recruit_character = Brynmor
recruit_character = Gwenith
recruit_character = Alwyn#advisors
recruit_character = Cynfelyn
recruit_character = Eurwen
recruit_character = Gwydion
recruit_character = Elen
recruit_character = Madoc
recruit_character = Bleddyn
recruit_character = Iorwerth#Focus recruited
recruit_character = Meinir


set_technology = {
	tech_trucks = 1
	basic_train  = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	tech_military_police = 1
	tech_mountaineers = 1
	motorised_infantry = 1
	gw_artillery = 1
	electronic_mechanical_engineering = 1
	interwar_antitank = 1
	interwar_antiair = 1
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			iw_small_airframe = 1
			basic_small_airframe = 1
			iw_medium_airframe = 1
			basic_medium_airframe = 1
			engines_1 = 1
			engines_2 = 1
			aa_lmg = 1
			early_bombs = 1
			aircraft_construction = 1
			range_improvements = 1
			survivability_studies = 1
			iw_large_airframe = 1
			basic_large_airframe = 1
			air_torpedoe_1 = 1
		}
	else = {
		set_technology = {
			early_fighter = 1
			fighter1 = 1
			naval_bomber1 = 1
			CAS1 = 1
			early_bomber = 1
		}
	}
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		basic_light_td = 1
		basic_light_art = 1
		basic_light_spaa =1 
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		basic_medium_tank_chassis = 1
		basic_heavy_tank_chassis = 1
	}
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
		set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		basic_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1 
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_heavy_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_torpedo = 1
		basic_depth_charges = 1
		basic_heavy_armor_scheme = 1
		basic_cruiser_armor_scheme = 1
		mtg_transport = 1
		basic_dp_light_battery = 1
		ship_hull_super_heavy = 1
	}
}


1939.12.12 = {
	add_political_power = 800
	add_command_power = 200
	navy_experience = 350
	air_experience= 350
	army_experience = 350
	#Air
	if = {
		limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			improved_small_airframe = 1
			improved_medium_airframe = 1
			improved_large_airframe = 1
			engines_3 = 1
			photo_reconnaisance = 1
			aa_hmg = 1
			aa_cannon_1 = 1
			aa_cannon_2 = 1
		}
	}
	if = {
		limit = { NOT = {has_dlc = "By Blood Alone" }}
		set_technology = {
			fighter2 = 1
			CAS2 = 1
			naval_bomber2 = 1
			heavy_fighter1 = 1
			heavy_fighter2 = 1
			scout_plane1 = 1
			tactical_bomber1 = 1
			tactical_bomber2 = 1
			strategic_bomber1 = 1
			strategic_bomber2 = 1
		}
	}

	#Naval
	if = {
		limit = {has_dlc = "Man the Guns"}
		set_technology = {
			improved_ship_hull_light = 1
			improved_ship_hull_cruiser = 1
			improved_ship_hull_heavy = 1
			improved_ship_hull_submarine = 1
			basic_submarine_snorkel = 1
			smoke_generator = 1
			improved_depth_charges = 1
			sonar = 1
			improved_heavy_armor_scheme = 1
			improved_airplane_launcher = 1

			basic_light_shell = 1
			improved_light_battery = 1
			basic_medium_shell = 1
			improved_medium_battery = 1
			improved_heavy_battery = 1
			basic_heavy_shell = 1
			improved_dp_light_battery = 1
			magnetic_detonator = 1
			improved_ship_torpedo_launcher = 1
			advanced_ship_torpedo_launcher = 1
			damage_control_1 = 1
			fire_control_methods_1 = 1
		}
	}
	if = {
		limit = {NOT = {has_dlc = "Man the Guns"}}
		set_technology = {
			improved_destroyer = 1
			improved_light_cruiser = 1
			improved_heavy_cruiser = 1
			basic_battleship = 1
			improved_battleship = 1
			heavy_battleship =1
			basic_carrier = 1
			improved_carrier = 1
			improved_submarine = 1
		}
	}

	#Tonk	
	if = {
		limit = {
			NOT = { has_dlc = "No Step Back" }
		}
		set_technology = {
			improved_light_tank = 1
			advanced_light_tank = 1
			basic_medium_tank = 1
			improved_medium_tank = 1
			improved_heavy_tank =1
		}
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_technology = {
			improved_light_tank_chassis = 1
			amphibious_tank_chassis = 1
			amphibious_drive =1
			advanced_light_tank_chassis = 1
			improved_medium_tank_chassis = 1
			improved_heavy_tank_chassis = 1
			armor_tech_1 = 1
			armor_tech_2 = 1
			engine_tech_1 = 1
			engine_tech_2 =1
		}
	}


	#Everything Else
	set_technology = {
		#support techs
		tech_engineers2 = 1
		tech_recon2 = 1
		tech_military_police2 = 1
		tech_maintenance_company = 1
		tech_maintenance_company2 = 1
		tech_field_hospital = 1
		tech_field_hospital2 = 1
		tech_logistics_company = 1
		tech_logistics_company2 = 1
		tech_logistics_company = 1
		tech_logistics_company2 = 1
		railway_gun = 1
		wartime_train = 1  
		armored_train = 1 

		#arty techs
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		artillery3 = 1
		antiair1 = 1
		antiair2 = 1
		antiair3 = 1
		interwar_antitank = 1
		antitank1 = 1
		antitank2 =1
		antitank3 = 1
		rocket_artillery = 1
		rocket_artillery2 = 1

		#electric tecks
		radio = 1
		radio_detection =1
		decimetric_radar = 1
		improved_decimetric_radar =1
		centimetric_radar = 1
		mechanical_computing = 1
		computing_machine = 1
		atomic_research = 1

		#industrial tecks
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		assembly_line_production = 1
		fuel_silos = 1
		fuel_refining = 1
		fuel_refining2 = 1
		synth_oil_experiments = 1
		oil_processing = 1
		rubber_processing = 1
		construction1 = 1
		excavation1 = 1
		construction2 = 1
		excavation2 =1
		construction3 = 1
		excavation3 = 1
		construction4 = 1
		#excavation4 = 1

		#infantry tecks
		infantry_weapons2 = 1
		improved_infantry_weapons = 1
		improved_infantry_weapons_2 =1
		#infantry_at = 1
		support_weapons = 1
		support_weapons2 = 1
		support_weapons3 = 1
		mechanised_infantry = 1
		marines = 1
		paratroopers = 1
		tech_special_forces = 1

	}
	
}

set_politics = {
	ruling_party = neutrality
	last_election = "1066.10.14"
	election_frequency = 48
	elections_allowed = no
}

set_popularities = {
	democratic = 10
	fascism = 5
	communism = 0
	neutrality = 85
}
set_stability = 0.5
set_war_support = 0.85

add_ideas = female_leader_time


navy_experience = 50
air_experience= 50
army_experience = 50
add_command_power = 50

add_equipment_to_stockpile = {
    type = infantry_equipment
    amount = 60000
    producer = CYM
}

add_equipment_to_stockpile = {
    type = artillery_equipment
    amount = 400
    producer = CYM
}

set_convoys = 75
